ARCONA

*ARCONA - REALIZING REAL AND MAYA WORLD TO A TEMPLE OF INFORMATION ROOMS TARGET 1 BILLION USER TO ARCONA MARKET*



By 2020, it is projected that there will be 1 billion extended reality (AR) users.
Augmented Reality: a technology that places digital elements in the real world, can have a transformational impact on how we live.
Currently, there is no single tool that lets users interact well with increasing reality. The internal AR project is relatively easy to build, but in the open they have more problems. And there are several different AR platforms that currently only support one AR-compatible device.
Clients can change the original space that includes virtual reality that they can access via phone, tablet or headset, for example HoloLens or comparative. In the realization of this computerization, everyone can rent a piece of land and start working together on the AR stage. Everything will be controlled remotely, so clients will have the ability to run a business anywhere in the world without having to leave the office. Token owners will be interested in offering and claiming virtual packages and getting rental installments if their share is used by other AR programs on stage.

Tourism and travel - a huge global industry
Tourism and travel (including accommodation services, food and beverage services, passenger transport services, car rentals, travel and sports agencies, recreation and conference services), employment rates and access to the tourism industry, the number of visitors and the amount they spend.
By 2016 (10.2% of GDP), tourism spending and travel to gross domestic product (including investment securities, wider supply chains and wider revenue) totaled $ 7,613.3 billion. And it is estimated to grow by 3.6% to $ 7,884.7 billion (10.2% of GDP) by 2017. Expected to increase 3.9% annually (per year) to 11,512.9 billion US dollars in 2027 ( 11, 4% of GDP).
The money spent by foreign visitors to the country (or visitor exports) is a major component of the direct contribution of Travel & Tourism. In 2016, world exports reached 1,301.5 billion dollars. United States of America.
Expected in 2017 will grow by 4.5%, and is expected in the world will attract 1,297,780,000 foreign tourists. By 2027, the number of foreign tourists is estimated to reach 2,042,420,000 people, resulting in a cost of $ 2,221.0 billion. US, which is 4.3% more. With a conservative note, if your digital land only captures 1% of tourism and travel contributions, e.g. 115.13 billion US dollars (11.512.9 billion US dollars at 1%) in 2027. The expected profits are large and will continue to grow.

Its main features include:
Remote Setup - Arcona will let everyone develop virtual projects anywhere in this virtual world and they will not have to leave their favorite seats. They can choose the most popular and most visited places and can create their own world all above Digital Land.
Build and Trade - The world market will be open to the Arcona ecosystem. They will be able to buy, sell, and lease portions of Digital Land. Make money by creating and selling the content they have produced better and more amazingly.
Property protection - Smart contracts on blockchain guarantee copyright and copyright protection. This system will automatically send royalty payments to the content creator and lease out to the owner of digital assets.

arcona.jpg

Arcona's ability
Remote Position: Tools like the amazing ARKit, Project Tango and Windows Holographic have provided mobile devices with new capabilities. Motion tracking allows the device to understand its position and orientation as it moves in three-dimensional space.
Place of marketing: In 2014, we launched the world's first augmented reality park in the Latvian city of Ludza. It is a small town with a population of about 5,000 people. In 3 years, more than 200,000 people came to see the reconstruction of the Teutonic knights palace.
New Jobs in P2P Economy: Experts predict job losses sweep across many sectors of the economy due to the introduction of robotics and artificial intelligence. Many of us have been caught in cyberspace since childhood, when the games we play teach us skills, including the ability to create 3D objects and redeem them. Finally, these skills can find their realworld app.

DESCRIPTION
Arcona is a universal information space that unites the real and virtual worlds in a single ecosystem. It is a peer-to-peer network with infrastructure including the Digital Land Registry and other digital assets.
The Arcona ecosystem platform combines the functions of distributed GIS, augmented reality, 3D simulation, AI and blockchain architecture. Enlarged reality layers can be accessed on-site by using AR Viewer user arms facing customers with mobile devices, such as smartphones, tablets, smartphones with AR headsets, AR glasses and independent headsets like HoloLens contact lenses, AR, and more.

Population of Ecosystems
Landowners, tenants, developers and users are the categories considered to be ecosystem dwellers.
Landowners can buy and sell land, lease it, and place AR content on the land plots. Tenants can lease the land, rent it out, and put AR content on the rented plot per condition determined by the land owner.



ICO discussion

Token Name: Arcona
Token Price: 0.0025 ETH
Hard Cap: 135 000 ETH
Soft Cap: 2746 ETH
Minimum Contribution: 0.025 ETH
Pre-sale
November 27 - December 27, 2017
Bonus system:
12.5 ETH to 37.5 ETH: bonus 15%
37.5 ETH to 75.0 ETH: 20% bonus
75.0 ETH to 125.0 ETH: bonus 25%
125.0 ETH and above: 30% bonus
ICO
January 25 - February 25, 2018
Bonus system:
10% bonus on the first day, bonus down 1% every day.
No offers for the last 20 days.

They Ruled
And at that time their land - that's their rule. Every lot of Digital Land is associated with a definite location in the physical world. This is where the owners will attract more people to share with them the results of all the work.

Details of ICO
Number of tokens to issue: 100,000,000
Token Type: ERC20
Base price: 1 Token equal to 1 USD
Cap Hard: $ 35M
ICO start: November 27, 201
ICO end date: December 27, 2017
No evidence will be issued after the ICO
Goal for 2018

Quarter 1
This quarter will see Arcona's market launch and account unit, and the development kit will be sold. Land sale auction for the token holder will commence.
Quarter 2
Launch AR viewer prototypes and apps with bonuses for scouts and testers.
3rd Quarter
Launch technical prototype for AR Grid tool and remote positioning for mobile platform.
4th Quarter
Launch AR Viewer and start a program to entice users with field assignments to get Arcona tokens

Arcona VISION
In 2023, the use of Augmented Reality as a broad phenomenon; Piligrim XXI and Arcona AR Ecosystem we have become the industry standard; we have successfully combined the physical and virtual world into a single, complementary reality environment that has reached a total area of ​​100,000 km² of AR georeferencing area in the world's major capitals; the ecosystem community and its internal economy are fully operational and rely on millions of active users, participating in further development and perfection.

MISSION Arcona
Develop augmented reality (AR) technology that enhances and brings new experiences to human beings.
OUR GOAL Arcona
2018 Q1: Arcona market launch and account unit, sales kit development.
2018 Q2: Launch of AR Viewer prototypes and apps with bonuses for testers and reconnaissance.
2018 Q3: Launch of technology prototype for AR Grid; the launch of the remote positioning tool for the mobile platform.
2018 Q4: Launch AR Viewer.
2019: Introduction of AR Grid positioning system in 10 largest cities in the world. Create a total of 1,500 km2 of Digital Land for sale. Launch of internal economy.
2020: Increase the georeferential AR area size to 40,000 km2 and create the Worldwide Augmented Reality Grid.
2023: Increase the georeferential AR area size to 100,000 km², combining the physical and virtual world into a single augmented real environment.

For more information


Komentar

Postingan populer dari blog ini

ANKORUS - Finance and Crypto Worlds Linked By Blockchain Technology

ARToken: Ekosistem AR / VR terdesentralisasi untuk pertukaran konten 3D